This is space fighters for Squadron Strike, in a setting based loosely off of the Campbellian Hero's Journey, Arthurian Romance and the pop culture zeitgeist. It has special rules for flying fighters as individual units in Squadron Strike, like very small ships, as well as a chip-draw mechanism for handling mystical powers.
In addition to the Squadron Strike material, we're also providing a cooperative game that uses a deck of playing cards that plays quickly, letting players lead factions in support of the Carrie, the Fisher Queen, as she moves from crisis to crisis, trying to stay ahead of the onrushing tide of Hegemonic forces, with the aid of Knights Orbitale, trying to unify the Seven Realms into open rebellion.