I get asked "Why are you doing Squadron Strike: Traveller when Power Projection: Fleet already exists?" I publish both games, and while you never really want to get into these kinds of discussions on the Internet, because they quickly devolve into "System A is better than System B, well, I like System B, and must defend it!", discussing what the games do differently is important.
So, one of my other gigs - beyond making Cool Space Combat Games, is being a science checker for SF writers for Baen. I got asked by Vox Day to write a science article for their new anthology series "Riding the Red Horse" - which released yesterday.
If you've been following us before the website move on Google+ and Facebook, you've known that I've been considering a significant revision of the Squadron Strike rules. If this is new to you, the basic gist is we're porting the Attack Vector survival roll versus points allocated over to Squadron Strike.
Attack Vector: Tactical (AV:T) and Squadron Strike (SS) are both 3D space combat games. They have some common design elements because of that 3D nature.
We've been spending last week or so getting the new Ad Astra Games web site up and running.
We're getting information into the new shopping cart as quickly as we can, and we look forward to your continued patronage.
With the new web site, we've got better integration with social media.
You can follow us on Google + as +AdAstraGames
or on Facebook as Ad Astra Games
or on Twitter with @AdAstraGames
We've also got a Patreon going to help Ken have more time to devote to producing games rather than business wriiting, at Patreon.com/StarShipsRUs