Comparing Squadron Strike Traveller to Power Projection: Fleet

I get asked "Why are you doing Squadron Strike: Traveller when Power Projection: Fleet already exists?"  I publish both games, and while you never really want to get into these kinds of discussions on the Internet, because they quickly devolve into "System A is better than System B, well, I like System B, and must defend it!", discussing what the games do differently is important.

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