Lords of the Renaissance takes the acclaimed grand strategy
game engine of Lords of the Sierra Madreand
moves it to to the Renaissance.
The game is for 2-12 players, set at the end of the Dark Ages.
Each player starts as a Merchant Prince of a European Duchy, operating a bank
or merchant company speculating in the silk trade. Players also act as a
military or financial advisor to one of the great empires, advising their
suzerains in matters of conquest, ship building, and the construction of
cathedrals and libraries. Through the establishment of trade routes and the
paying of tributes, players grow rich as they are emboldened to fight to
protect their monopolies or expand their influence. Plenty of Machiavellian
intrigue as players shift allegiances and conspire to become emperors
themselves.
The full color map is 18" X 25", stretching from England to the
Levant, from the years 1460 to 1499. Over 200 Renaissance personalities and
events come to life through cards representing princesses, spies, pirates,
assassins, painters, engineers, reformation leaders, heretics, explorers, and
much more.
"Whenever I want to
imagine the feel of salt spray from the prow of a swift galley, sniff baskets
of exotic spices or intrigue to dislodge an emperor from his throne, I'll break
out Lords of the Renaissance."
Rick Heli