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A double-sided flyer showing the four key points of the 3-D movement engine used in AV:T, SITS, and Squadron Strike. It includes a walk-through of a firing solution in 3-D. |
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Last Updated On: Mon, 08 Dec 03 |
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One of the questions I get is "Why do you track thrust, rather than simply assume that the displacement on the turn of thrust is equal to the change in velocity, like VMS and Full Thrust?" The download above shows why this simplification isn't really much of a simplification, and why it results in gaping holes in the veracity of the simulation. |
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Last Updated On: Thu, 12 Jun 03 |
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Courtesy of Charles Oines, this is a Lafayette armored cruiser with radiators extended after an engagement with a pair of Rafik class frigates. It's sized to make a good desktop background image. |
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Last Updated On: Sat, 20 Dec 03 |
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The Movement Cards (Ship Control Cards, to some of you) track a ship's heading, its velocity or vectors, and its movement and fire plotting. To use these, print them double-sided, duplexing on the edge given at the top of the page. Then, laminate them. There’s no need to buy a home laminator: pick up a package of Avery self-adhesive laminating sheets (LS20P 73603). They're pretty easy to use, especially with a little practice. Just be careful about laying down the first side of the paper—avoid bubbles or wrinkles. |
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Last Updated On: Tue, 21 Apr 09 |
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The Reference Cards include the Range-Altitude Lookup Table (RALT), sequence of play with all errata updates, horizontal bearings illustration, pivot diagrams, a bevy of tables for quickly resolving large salvos, and more. To use these, print them double-sided, duplexing on the edge given at the top of the page. Then, laminate them. There’s no need to buy a home laminator: pick up a package of Avery self-adhesive laminating sheets (LS20P 73603). They're pretty easy to use, especially with a little practice. Just be careful about laying down the first side of the paper—avoid bubbles or wrinkles. |
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Last Updated On: Tue, 21 Apr 09 |
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The table of contents and index pages from the SITS 2.0 rule book. |
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Last Updated On: Thu, 30 Aug 07 |
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Zipped PDF |
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We’ve got the Movement Cards (Ship Control Cards, to some of you), the Reference Cards (sequence of play, vector consolidations, aids for figuring bearings in both the horizontal and the vertical, and all the various combat tables and such), and the Salvo Cards (for tracking and resolving missile fire). To use these, print them double-sided, duplexing on the edge given at the top of the page. Then, laminate them. There’s no need to buy a home laminator: pick up a package of Avery self-adhesive laminating sheets (LS20P 73603). They're pretty easy to use, especially with a little practice. Just be careful about laying down the first side of the paper—avoid bubbles or wrinkles. |
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Last Updated On: Thu, 30 Aug 07 |
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It’s big! It’s generic! It’s an example of what the ship sheets look like in SITS 2.0! |
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Last Updated On: Thu, 30 Aug 07 |
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Yeah, we’ve got you missile pods right here! |
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Last Updated On: Thu, 06 Sep 07 |
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Zipped PDF |
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The movement examples from the rule book. SITS 2.0 radically streamlines movement, eliminating the segmented movement of the first edition. (The first edition broke each turn into eight segments. If you've played Starfleet Battles or Car Wars, you’re familiar with this sort of "impulse movement.") |
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Last Updated On: Thu, 30 Aug 07 |
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You can learn how to play using the tutorial from the Attack Vector Tactical 2.0 rulebook. This also includes the table of contents for the complete rulebook and an introduction. |
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Last Updated On: Tue, 29 April 2011 |
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ZIP |
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Includes the tutorial, bearing tutorial, both sample ships, box miniatures, ship control cards, movement and weapon play aids, and the Range-Angle Lookup Table, all in one convenient PDF. The PDF is zipped to keep the file size down (it's actually smaller than the single tutorial file, but you have to unzip it). |
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Last Updated On: Tue, 29 April 2011 |
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Examples of how to shoot bearings, in addition to those in the main tutorial. |
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Last Updated On: Fri, 29 April 2011 |
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This is the master ship chart for all ships in the game; it includes the volume and page number, as well as important information for setting up scenarios. |
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Last Updated On: Thu, 29 April 2011 |
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This is the index for the entire game, referencing topics by rule number. |
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Last Updated On: Fri, 29 April 2011 |
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A spheroid frigate used by the Medinan Star Force with a full class history on the facing page. This is a high-end frigate (arguably the best one in its price range) and is used for demos around the country, along with the Wasp. |
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Last Updated On: Fri, 29 April 2011 |
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A cylindrical frigate used by the Olympian Defense Forces Space Arm for fleet fire support, this version has the full class history on the facing page. It's given as a dueling partner to the Rafik class above. |
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Last Updated On: Fri, 29 April 2011 |
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The deluxe version of the Ship Control Cards for Attack Vector: Tactical that come with the second edition. There are two play aids in this file, one blue (with A on top) and one red (with D on top). Print them double-sided, laminate them, and then trim them. If you trim first, and carefully, you can generally put 4 of these sheets in an 11x17 pouch at Kinkos. The front side has all the maneuver information, including a worksheet for the new orbital mechanics rules. The back side has an improved seeking weapon launch work sheet, heat tracking, and damage control tracking. |
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Last Updated On: Fri, 29 April 2011 |
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Zipped PDF |
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The movement card has the remainder grids for horizontal and vertical vector allocation, as well as the master sequence of play for the entire game. The weapon card has all the weapons in the primary AV:T boxed game, including coilguns, laser tables and nuclear proximity and zone defense weaponry tables. The Shellstar card has 6 shellstars for launching ballistic weapons. We recommend printing many of them, or printing a few and laminating them. |
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Last Updated On: Sat, 20 Dec 03 |
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This is a table of the Pythagorean Theorem for calculating ranges along the slant; it's also been color coded to indicate which AVID ring the target is visible through. Completely optional, it's for people who are more comfortable with table lookups than rules-of-thumb. |
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Last Updated On: Fri, 29 April 2011 |
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This is the Delta V map of the Olympia (Alpha Centauri B) system. The key at the bottom explains how to use it for tracking travel times and fuel usage. This is a refinement of the Delta V map used for Rocket Flight, which is now out of print. |
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Last Updated On: Sun, 18 Jan 04 |
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These are the planetary maps of two of the Ten Worlds; the production versions will overlay them with a hex grid, and have lots of planetary data available. |
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Last Updated On: Sun, 18 Jan 04 |
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Zipped PDF |
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This is a map showing the stars of the Ten Worlds Setting in their positions around Sol with the hyperspace links placed to show the most commonly used travel routes. |
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Last Updated On: Sun, 18 Jan 04 |
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This is a complete narrative style role playing game written in four pages. Just add game master and players, and serve up the fun. |
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Last Updated On: Tue, 28 Oct 08 |
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